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HardDriverz
Published on Steam
Role: Lead Programmer​
Development Period: February 2025 – June 2025
Team: 54 members (14 programmers)​
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Trailer & Introduction
HardDriverz is a multiplayer racing game developed using Unreal Engine 5 Blueprints. The project was created by a team of 56 members, including 14 programmers.
The game was made iteratively using Agile development with Scrum The project leads and producers strategically defined key milestones, ensuring a clear roadmap for the game's progression. The development team worked iteratively to implement features, aligning each sprint with the evolving milestone goals to ensure a smooth and efficient production process.
As the Lead Programmer,
I’m honored to serve as the Lead Programmer for this project, managing a team of 14 engineers. My role encompassed overseeing task distribution, maintaining code architecture, and ensuring timely, high-quality deliverables. I facilitated daily Scrum meetings to align with stakeholders on project goals and progress, while also conducting regular build reviews, packaging, and QA testing to uphold technical stability.
Beyond engineering management, I actively collaborated with level designers and artists to integrate gameplay features seamlessly with visual and environmental design. Working closely with the game designer, I helped shape core mechanics that reflected the project's vision, ensuring a cohesive and immersive player experience across all disciplines.


ORGANISATION STRUCTURE
From the beginning, I structured our 14-person programming team into specialized sub-teams based on each member’s strengths and interests. These teams included:
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Physics​
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AI
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UI
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Backend/Performance/Architecture/Controls/Tools
(a.k.a. B.P.A.C.T) -
Pickups
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Game logics
I maintained flexibility by allowing developers to move between teams as project needs evolved.
I also worked closely with leads to encourage cross-disciplinary collaboration between programmers, level designers, and artists. This structure led to efficient development and strong team cohesion, contributing significantly to the project’s overall success.

Game Clips

Pickup - Oil Spill

Pickup - Tractor Beam


Pickup - Shield
Control - 321 Speed Boost


Control - Drift
Prompt - Speed Boost Pad

Pickup - Vision Block

Pickup - Icon

Prompt - Speed Trap
Self Postmortem
Objectively speaking, the development outcome of HardDriverz iis excellent, with the final deliverable reaching a high level of quality. Throughout the process, we encountered many challenges, but I maintained efficient communication and helped keep the team grounded. I made it a priority to respect each programmer’s needs and individuality, while staying on the front lines alongside the team. This experience significantly strengthened my proficiency with Unreal Engine 5, as well as my skills in coordination, planning, and emotional resilience under pressure.
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